How to Upload a Rhno File to Fusion 360
This mail is for anyone interested in using 3D data from other software in Fusion 360. I volition show you lot how to import solid models and mesh models. We will also see ways that you lot can apply that data in one case it is in Fusion. To go started, download the attached files to your local bulldoze. You will upload these file to Fusion in the following steps.
Upload a solid model
You will use the data panel to upload a 3D solid and access the design. Click Open Data Panel to display the data panel.
Fusion uses projects to organize designs and related data. Select the desired projection from the driblet down then click "Upload" to select a file to upload.
Click Select Files then browse to the location where you lot downloaded the files (see below &hither). Select Cylinder Base.ipt and click Open. Click Upload to begin the upload process. The file is uploaded to your A360 area and then translated to a Fusion pattern.
A dialog is displayed to show the progress of the upload and translate process. You tin can close this dialog and continue working in Fusion while the file processes.
When the upload is consummate, the design is listed in the data panel. Close the Upload progress dialog.
Correct-click on the thumbnail and select Open up to open the uploaded design.
Model
The design is displayed in Fusion. Imported models are created as directly models. This means that the history of the operations performed is not captured. Direct modeling is splendid for making pocket-sized changes to imported geometry. If you would like to capture history, right-click on the Cylinder Base of operations node in the browser and so select Capture Design History. Design history is not required for the pocket-sized changes we will make to this design.
We will make some modifications to the imported model. We desire to utilize commands in the Model workspace because this is a solid body. Modify to the model workspace.
Click Modify > Printing Pull so select the ii holes shown. Drag the manipulator or enter 10 mm in the Distance field.
Click Modify > Movement. Alter the Object to Faces and select the two holes shown. Elevate the manipulator or enter xx mm in the Z Direction field.
Click the Relieve button then add together a description. The changes we made are saved to a new version of the Fusion design.
Mesh
Mesh data from a 3D scan or downloaded from a website can be imported and used in Fusion. We will import an STL file and use that data to create editable data. Fusion cannot modify mesh data and so we will create a T-Spline body around the mesh. That gives the states a body we can edit in Fusion.
Click File > New Pattern. Select Capture Design History if prompted. This will capture the history of operations you perform on the design. This works well when you want the ability to edit operations and take those changes touch on other operations in the design.
Click Create > Create Form. This adds a grade functioning to the timeline and enables the Sculpt workspace. Apply the Sculpt workspace to create organic shapes.
Insert Mesh
Click Insert > Insert Mesh. Scan to the location where y'all download the files attached to this mail service and select mouse CP.stl. Verify that millimeter is selected then click OK in the Insert Mesh dialog box.
The imported geometry is a 3D scan of a rough clay model of a computer mouse. Rotate or click the ViewCube to gauge this view.
Create T-Spline from mesh
First we will endeavour to convert the mesh to a T-Spline body. You lot will encounter that this would create too many faces to manage so we will cancel the operation. Click Alter > Convert.
Modify the Choice Filter to Mesh Trunk then select the mesh you imported and click OK.
A warning is displayed. This mesh body contains a lot of triangles and converting this body to a T-Spline body would consequence in as well many faces to manage. Click Cancel.
Now we will create a box and utilize the pull command to make the box adjust to the imported mesh body.
Click Create > Box. Expand the Origin folder in the browser then click XZ plane. Select a point near the center of the mouse.
Elevate the manipulator then that the box completely encloses the mesh body yous imported.
Enter 4 for all three of the number of faces fields (Length Faces, Width Faces, and Height Faces). When creating T-Spline bodies, more than faces requite you lot finer control over the geometry but also creates more geometry to manage. You want to use the minimum number of faces that give you the need control over the shape.
Click Modify > Pull. All the vertices are displayed on the box. The pull command moves selected vertices to the nearest trunk. For our example, this moves the box vertices to the mesh mouse trunk.
Window select all the vertices and set the Pull Type to Control Points. There are ii types of vertices: surface points and command points. Surface points prevarication on the T-Spline surface. Control points prevarication on the command frame of the T-Spline torso. To view the control frame switch to box mode (Command + 1) control frame mode (Command + two) or smoothen mode (Control + 3).
Expand the Bodies binder in the browser and plow off MeshBody1 (click the light seedling). We now have a T-Spline body that is in the shape of the mesh mouse nosotros imported. This T-Spline body can be modified using the commands in the Sculpt workspace. The Sculpt workspace is used if yous want to change the shape of the body.
Click Finish Form to return to the Model workspace. Yous can besides Finish Class and use the commands in the Model workspace to make changes. The Model workspace is used to create manufacturing operations such as splitting the body or shelling the body.
Click Save and give the blueprint a name. This is the get-go time that y'all are saving this design so you must give it a name and assign it to a project. When yous click Save, the design is uploaded to A360.
Congratulations, you lot have now imported a solid model and a mesh model and used those design in Fusion 360. Check the Learning areaof the Fusion website to notice more information virtually these commands and anything else Fusion related.
Design Differently!
-Patrick
Source: https://www.autodesk.com/products/fusion-360/blog/getting-started-with-fusion-360-start-with-imported-data/
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